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虚拟现实中的3D交互设计 | MOOC中国 - 慕课改变你,你改变世界

虚拟现实中的3D交互设计

3D Interaction Design in Virtual Reality

1135 次查看
伦敦大学
Coursera
  • 完成时间大约为 15 个小时
  • 中级
  • 英语
注:本课程由Coursera和Linkshare共同提供,因开课平台的各种因素变化,以上开课日期仅供参考

课程概况

This course will teach you about one of the most important aspects of VR, how you interact with a VR world. Virtual Reality is completely different from an on screen app or game. You are completely immersed in a VR world, so it doesn’t make sense to interact only through buttons or menus. You will get the most out of VR if you can interact with the world just as you would with the real world: with your natural body movements. You will learn about the basic concepts and technologies of VR Interaction. You will then get hands on, learning about how to move around in VR and how to interact with the objects in your world. The course will finish with some advice from experts on VR interaction design and you will do a project where you will get real experience of developing VR Interaction.

课程大纲

Interaction in VR

Welcome to Week 1! In this week, we will cover interaction in VR. You will discover different types of interaction, and how interaction works with different HMDs. We'll end the week by introducing you to this MOOC's project.

Moving around in VR

Welcome to Week 2! This week, we'll cover moving around in VR. We'll look at physical navigation, such as walk-in-place, and virtual navigation, such as teleportation. You will end the week by beginning your project, and submitting your work in progress.

Interacting with Objects in VR

Welcome to Week 3! This week, we will be looking at interacting with objects in VR. We'll cover topics such as interacting with objects within reach, hyper-natural interaction, and magic interaction. We'll then move on to physics interaction, and how this works in VR.

Challenges in VR interaction and User Interfaces in VR

Welcome to Week 4! In the final week of this MOOC, we'll be looking at challenges in VR interaction, and user interfaces in VR. You'll begin by learning about graphical user interfaces in VR, including abstract interfaces and diegetic and non-diegetic UI, before moving on to designing VR interaction.

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