Experiment with different widgets that can be used to build a GUI
Develop a GUI that responds to the user through the use of events
Explain how event driven programming works, and the differences between an event driven program and a procedural program
Produce a countdown timer using guizero's built-in methods
Design several different GUIs, including a text editor and a picture-matching game
Discover how to build your own Graphical User Interface (GUI) with guizero. On this course supported by Google, you will learn how to incorporate more interactivity in your program. You will experiment with different types of widgets and build the confidence to design more complex GUI-based apps in the future.
You will have the opportunity to put what you’ve learnt to practice using the guizero library. Upon completion of the course, you will be able to produce applications with interactive elements such as buttons and text boxes.
Using widgets to build a GUI
Responding to user inputs using events
Reading and modifying the properties of widgets
Designing GUIs and using boxes and either auto or grid layouts to implement them
Adjusting the appearance of your GUI to improve the user experience
Using time-based events
Decomposing a project to make it more manageable
This course is designed for teachers delivering computer science lessons at GCSE level or equivalent. It’s aimed at teachers who have basic experience with Python. If you don’t have much experience with Python, perhaps complete Programming 101: An Introduction to Python for Educators first.