Create a Virtual Reality app in Android
Apply OpenGL ES to draw 3D graphical objects in Android
Develop interactive Android App using sensors and touch control
Create realistic views of 3D objects using lighting, illumination and texture mapping
This Specialization is intended for learners with basic knowledge in Android app development seeking to develop knowledge in computer graphics and virtual reality in Android. Through the 4 courses, you will learn basic computer graphics theories and practical implementations of 3D graphics, OpenGL ES, and Virtual Reality on Android which will prepare you to design and develop immersive 3D and virtual reality Android app.
Introduction to Android graphics
This course will bring you up to speed with the fundamentals of 2D graphics and 3D graphics in Android. This course provides the ideal primer for more advanced courses and applications, for example, OpenGL, as well as Virtual Reality in Android. This course is unique because it covers the key concepts and theory of 2D and 3D graphics while also showing you how to implement these in Android practically. This provides a solid understanding and grasp of the subject matter which will be applicable in a variety of settings. The final assignment will provide you with an artefact which you can use for your professional portfolio to evidence your skills.
Android Graphics with OpenGL ES
This course will cover the fundamentals of OpenGL and OpenGL ES in Android. This course is unique because it covers the mechanics of how OpenGL works and also more practical applications to draw 2D and 3D objects. This is an ideal primer for more complex courses on VR and AR within Android. We'll begin by covering the OpenGL Pipeline and Shading Language. Then we'll look at drawing simple 2D objects and increasingly complicated 3D objects in OpenGL and OpenGL ES. There are practical exercises throughout the course to apply your understanding, and there is a summative project which can form part of your professional portfolio.
3D Graphics in Android: Sensors and VR
This course is an ideal introduction into creating virtual environments in Android. This course is unique as it covers a range of tools and techniques to create immersive 3D environments, giving you a rounded skill set in this growing field. By the end of this course, you will really be able to bring your VR ideas to life! The first part of the course covers animation, lighting and reflection. We then move onto textures and handling multiple 3D objects. Finally, we'll look at housing all of this within a binocular view to create a VR experience. There are practical exercises throughout the course to apply your understanding, and there is a summative project which can form part of your professional portfolio. This course assumes a knowledge of Android programming and OpenGL. I recommend completing my two Coursera courses on these topics, as these are the perfect primer.
This capstone project has been designed as an opportunity to practice what you have learned in the first 3 MOOCs of this specialization. This capstone project consists of 4 assignments. For the first assignment, you will have to develop develop a virtual art gallery using the Android Canvas drawing functions introduced in Course 1 "Introduction to Android graphics". The second assignment entails the design and development of a virtual 3D art gallery based on OpenGL ES applying the knowledge and skills acquired in Course 2 "Android Graphics with OpenGL ES". For the third assignment you will create a virtual reality app with your 3D art gallery, using techniques such as lighting effects and texture mapping, based on the knowledge and skills you learned in Course 3 "3D Graphics in Android: Sensors and VR". For the final submission of the capstone project you will have to combine your creativity and Android OpenGL programming skills to add artifacts and paintings to your gallery.