游戏设计导论

Introduction to Game Design

Part of a 5-course series, the Game Design: Art and Concepts Specialization

加州艺术学院

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电子游戏中的故事情节与叙事概念

课程概况

Welcome! This course is an introduction to the primary concepts of gaming, and an exploration of how these basic concepts affect the way gamers interact with our games. In this course you will understand what defines a “game” and the mechanics and rules behind different types of games. Through four linked assignments you’ll learn ways to create and describe a game concept, and specifically what makes a compelling game. This course focuses on the conceptual underpinnings of games, and all assignments can be completed with a pencil and paper – no previous programming knowledge is required.

游戏设计导论 is course 1 of 5 in the Game Design: Art and Concepts Specialization.

Stemming from the principles of storytelling and design established in CalArts’ renowned Animation programs, this Specialization lays a primary foundation for experimentation and exploration of video game design, story, character development, and winning gameplay before programming begins. These four courses emphasize the self-reliance and personal expression of the gaming artist, and encourage you to take conceptual risks and develop new modes of expression and form through gaming. In the final Capstone Project, you’ll put your creative skills to work by generating an engaging game design document for a personal game project, outlining the conceptual, narrative and aesthetic elements of your game.

课程大纲

Week 1: The Simplest Games
Course Introduction
Start Simple
Review

Assignment: Make a Simple Paper-Based Game

Week 2: Rules and Discovery
Make the Rules
Review

Assignment: Refining the Rules on Your Paper-Based Game

Week 3: Tell a Story
Defining Story in Video Games
Who’s Driving?
Motivation & Empathy
Review

Assignment: Narrative Elements for Your Paper-based Game

Week 4: The Friend and the Enemy
Know Thy Enemy
Review

Assignment: Multi-Player Paper-Based Game!

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