Welcome! This course is an introduction to the primary concepts of gaming, and an exploration of how these basic concepts affect the way gamers interact with our games. In this course you will understand what defines a “game” and the mechanics and rules behind different types of games. Through four linked assignments you’ll learn ways to create and describe a game concept, and specifically what makes a compelling game. This course focuses on the conceptual underpinnings of games, and all assignments can be completed with a pencil and paper – no previous programming knowledge is required.
游戏设计导论 is course 1 of 5 in the Game Design: Art and Concepts Specialization.
Stemming from the principles of storytelling and design established in CalArts’ renowned Animation programs, this Specialization lays a primary foundation for experimentation and exploration of video game design, story, character development, and winning gameplay before programming begins. These four courses emphasize the self-reliance and personal expression of the gaming artist, and encourage you to take conceptual risks and develop new modes of expression and form through gaming. In the final Capstone Project, you’ll put your creative skills to work by generating an engaging game design document for a personal game project, outlining the conceptual, narrative and aesthetic elements of your game.
Week 1: The Simplest Games
Assignment: Make a Simple Paper-Based Game
Week 2: Rules and Discovery
Make the Rules
Assignment: Refining the Rules on Your Paper-Based Game
Week 3: Tell a Story
Defining Story in Video Games
Motivation & Empathy
Assignment: Narrative Elements for Your Paper-based Game
Week 4: The Friend and the Enemy
Know Thy Enemy
Assignment: Multi-Player Paper-Based Game!