游戏设计导论

Introduction to Game Design

This course is an introduction to the primary concepts of gaming, and an exploration of how these basic concepts affect the way gamers interact with our games.

加州艺术学院

Coursera

计算机

简单(初级)

11 小时

  • 中文, 英语, 俄语
  • 669

课程概况

Welcome! This course is an introduction to the primary concepts of gaming, and an exploration of how these basic concepts affect the way gamers interact with our games. In this course you will understand what defines a “game” and the mechanics and rules behind different types of games. Through four linked assignments you’ll learn ways to create and describe a game concept, and specifically what makes a compelling game. This course focuses on the conceptual underpinnings of games, and all assignments can be completed with a pencil and paper – no previous programming knowledge is required.

你将学到什么

Video Game Development

Gameplay

Video Game Design

Game Design

课程大纲

周1
完成时间为 2 小时
Week 1: The Simplest Games
This week we start at the beginning: what are the principles of very simple games, like Hangman and tic-tac-toe? How do these games work? Why do people play them? What are the elements that define games and the gaming experience? And finally, what do games have in common with each other, and what sets them apart? In addition to covering the basics and ground rules for this course, we'll conclude this week with a very simple, low-tech assignment: create a game on a single sheet of paper.
6 个视频 (总计 17 分钟), 1 个阅读材料, 1 个测验

周2
完成时间为 2 小时
Week 2: Rules and Discovery
How does a player learn the mechanics of your game? How do they learn anything about your game? This week we will talk about the rules that
define gameplay, and how those rules are communicated to your players. We also discuss the way rules are bent and broken by players.
6 个视频 (总计 19 分钟), 1 个测验

周3
完成时间为 3 小时
Week 3: Tell a Story
How does narrative drive a player to start playing your game? Or to finish it? This week we'll look at some of the ways you can make your game more compelling with story, and discuss some of the ways story can drive gameplay forward, or enable a player to make their own way through it.
9 个视频 (总计 32 分钟), 1 个测验

周4
完成时间为 3 小时
Week 4: The Friend and the Enemy
What purpose does an enemy serve in a game? What effect does a second player have on two-player games? Can a game work without an adversary or a final goal? We'll address all of those questions in this last week of the class, and work towards finalizing your board game project with characters.
6 个视频 (总计 27 分钟), 1 个阅读材料, 1 个测验

Magoosh
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