交互设计

Interaction Design : Learn how to design great user experiences

Design that delights users

加州大学圣地亚哥分校

专项课程

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交互设计

本专项课程介绍

You will learn how to design technologies that bring people joy, rather than frustration. You’ll learn how to generate design ideas, techniques for quickly prototyping them, and how to use prototypes to get feedback from other stakeholders like your teammates, clients, and users. You’ll also learn principles of visual design, perception, and cognition that inform effective interaction design.

第 1 门课程

以人为本的设计:概述

即将开课的班次:5月 16 — 6月 20。每隔 3 周会有一个新班次开课。
课程学习时间 四周,每周3-4小时学习量

课程概述
在本次课程中,你将会学到怎样去设计带给人喜悦而非失望的科技产品。你将学习到几种快速原型化和评估多种界面(接口)的技巧,并且了解为什么对于一流的交互设计而言原型化和对比评估是必要的。你将学习到怎么样与他人实地开展设计工作并藉此在来帮助你获得设计灵感:怎么样制作纸上原型和低保真交互的模型实体,以及怎么样使用这些设计来从其他相关者(组员,客户和用户)得到反馈。有了这些设计上的思考理念,你将能够在任何领域做出更有创造性以人为本的设计作品。

第 2 门课程

Design Principles: an Introduction

即将开课的班次:5月 16 — 6月 13。每隔 3 周会有一个新班次开课。
课程学习时间

在本次课程中,你将会学到怎样去设计带给人喜悦而非失望的科技产品。你将学习到几种快速原型化和评估多种界面(接口)的技巧,并且了解为什么对于一流的交互设计而言原型化和对比评估是必要的。你将学习到怎么样与他人实地开展设计工作并藉此在来帮助你获得设计灵感:怎么样制作纸上原型和低保真交互的模型实体,以及怎么样使用这些设计来从其他相关者(组员,客户和用户)得到反馈。有了这些设计上的思考理念,你将能够在任何领域做出更有创造性以人为本的设计作品。

课程概述
What makes an interface intuitive? How can I tell whether one design works better than another? This course will teach you fundamental principles of design and how to effectively evaluate your work with users. You’ll learn fundamental principles of visual design so that you can effectively organize and present information with your interfaces. You’ll learn principles of perception and cognition that inform effective interaction design. And you’ll learn how to perform and analyze controlled experiments online. In many cases, we’ll use Web design as the anchoring domain. A lot of the examples will come from the Web, and we’ll talk just a bit about Web technologies in particular. When we do so, it will be to support the main goal of this course, which is helping you build human-centered design skills, so that you have the principles and methods to create excellent interfaces with any technology.

第 3 门课程

社交计算(Social Computing)

即将开课的班次:5月 16 — 6月 13。每隔 3 周会有一个新班次开课。
课程学习时间 3 weeks, 2-3 hours/week

课程概述
People are social creatures and the modern Internet reflects that. Technology has made collaboration at a distance possible in new ways that present their own set of challenges. This course will introduce you to the major challenges and opportunities for creating online communities. What does the future hold? Learn how social computing can create collaboration experiences that go beyond what’s possible face to face.

第 4 门课程

输入与互动

即将开课的班次:5月 16 — 6月 13。每隔 3 周会有一个新班次开课。
课程学习时间 3 weeks, 2-3 hours/week

课程概述
In this course, you will learn relevant fundamentals of human motor performance, perception, and cognition that inform effective interaction design. You will use these models of how people work to design more effective input and interaction techniques. You’ll apply these to both traditional graphic and gestural interfaces.

第 5 门课程

用户体验:研究与原型

当前班次:5月 2 — 6月 6。每隔 3 周会有一个新班次开课。
课程学习时间 4 weeks, 2-3 hours/week

课程概述
What makes for a great user experience? How can you consistently design experiences that work well, are easy to use and people want to use? This course will teach you the core process of experience design and how to effectively evaluate your work with the people for whom you are designing. You’ll learn fundamental methods of design research that will enable you to effectively understand people, the sequences of their actions, and the context in which they work. Through the assignments, you’ll learn practical techniques for making sense of what you see and transform your observations into meaningful actionable insights and unique opportunity areas for design. You’ll also explore how to generate ideas in response to the opportunities identified and learn methods for making your ideas tangible. By answering specific questions and refining your concepts, you’ll move closer to making your ideas real. We’ll use cases from a variety of industries including health, education, transportation, finance, and beyond to illustrate how these methods work across different domains.

Good luck and we hope you enjoy the course!

第 6 门课程

信息设计

当前班次:5月 1 — 5月 30。每隔 3 周会有一个新班次开课。
课程学习时间 3 weeks, 2-3 hours/week

课程概述
A blank canvas is full of possibility. If you have an idea for a user experience, how do you turn it into a beautiful and effective user interface? This covers covers principles of visual design so that you can effectively organize and present information with your interfaces. You’ll learn concrete strategies to create user interfaces, including key lessons in typography, information architecture, layout, color, and more. You’ll learn particular issues that arise in new device contexts, such as mobile and responsive interfaces. You will learn how to apply these design principles in a modern context of increasingly diverse form factors – from tablets, to walls, to watches.

第 7 门课程

设计,运行和实验分析

当前班次:5月 2 — 7月 11。每隔 3 周会有一个新班次开课。
课程学习时间 9 weeks, 2-3 hours/week

课程概述
You will never know whether you have an effective user experience until you have tested it with users. In this course, you’ll learn how to design experiments, how to run experiments, and how to analyze data from these experiments in order to evaluate and validate user experiences. You will work through real-world examples of experiments from the fields of IxD and HCI, understanding issues in experiment design and analysis. You will analyze multiple data sets using recipes given to you in the R statistical programming language — no prior programming experience is assumed or required. By the end of the course, you will be able to knowledgeably design, run, and analyze your own experiments for putting empirical and statistical weight behind your designs.

毕业项目

互动设计毕业项目

即将开放
课程学习时间 8 weeks, 4-5 hours/week

毕业项目介绍
Apply the skills you learned during the sequence of courses — from needfinding to visual design — as you redesign a new interface, service, or product for your Interaction Design Capstone Project. We’re working with some exciting design teams in Silicon Valley across multiple industries to develop real-world design challenges for this final project. Upon completion, you will have a polished capstone project you can share in your design portfolio to highlight your work and document your design process.

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